down.now
Live· monitoringchecked 23:04 UTC

League of Legends is working normally

League of Legends appears to be working normally — report volume is within the typical range for this time of day.

Signals · 24 h
0
Last signal
> 1 h ago
Rate now
0 / 5 min
Alert at
5 / 15 min
Last incident
none on record
signal · 24 h · /15 min
1h15m5m

outage map · last 24 h

no problem reports in the last 24 h

signal · 24 h · /15 min
outage map · last 24 h
down.now/league-of-legends live signal · independent outage monitor

seeing a problem?

anonymous · no account

League of Legends not working for you? Report it — enough reports open an incident on this page within minutes.

League of Legends signal tail

  • 5dreportServers / connectionSarajevo, Bosnia and Herzegovina 🇧🇦

League of Legends comments

anonymous · no account

common questions

Is League of Legends down right now?

League of Legends appears to be working normally — report volume is within the typical range for this time of day.

Is League of Legends down for everyone or just me?

Right now down.now isn't seeing a broad League of Legends outage, so the problem is most likely local to you — your connection, your device, or the app itself. Try the app on mobile data instead of Wi-Fi, then restart the router. If reports start arriving from other people, this page flips to an outage within minutes.

When was the last League of Legends outage?

There are no recorded League of Legends outages on down.now yet. Every incident we detect is kept permanently on this page.

How do I report a League of Legends problem?

Use the report panel on this page and pick what's not working — it takes one tap and no account. Reports are anonymous, and they feed the live signal on this page immediately.

How does down.now know if League of Legends is down?

Down.Now watches two crowd signals for League of Legends — anonymous reports submitted here, and public social-media posts about it — and compares the live volume against what's normal for that hour of the day. A sustained spike above that baseline opens an incident, which is usually visible before an official confirmation. We measure what users report, not League of Legends's servers directly.

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